Mandalize Help

A complete guide to every feature in Mandalize — the free, browser-based tool for drawing animated mandala and kaleidoscope art from freehand strokes, vector shapes, stamped images and animated GIFs.

1. What is Mandalize?

Mandalize is a free, browser-based mandala maker for creating animated kaleidoscope art. It combines freehand drawing, vector shapes, stamped images and animated GIFs, all repeated automatically around a radially symmetric mandala — then lets you keyframe-animate any of it and export the result as an image, animated GIF/WebP, or video.

It runs entirely in your browser: no login, no install, and no account required. Mandalize is a procedural drawing, animation and compositing tool — it does not generate imagery with AI.

2. Symmetry System

Mandalize uses dihedral symmetry: setting the axis count to n produces 2n repeated copies of everything you draw or place, evenly spaced around the mandala's centre.

3. Drawing Tools

4. Vector Shapes

Alongside freehand drawing, Mandalize has a dedicated vector shape tool for clean geometric forms:

5. Text Tool

Click to place a text layer, type any text, and pick from a curated list of Google Fonts — or upload your own font file, which is embedded directly in the saved project (base64) so it round-trips through Save/Load without needing to be re-uploaded. Text shares the same Colour, Opacity, gradient and Fading Trail controls as every other shape.

6. Images, Sprites & GIFs

7. Warp Mode

Warp mode bends a stamped image into an arc around the mandala's origin instead of keeping it flat — useful for circular platforms, rings, and patterns that should follow the curve of the mandala rather than sit as a flat rectangle. The drag handle moves to the arc's centre for intuitive positioning, and Scale, Orbit and Offset X/Y all animate correctly while warped.

8. Layers Panel

The layers panel lists every stroke, shape and sprite in the active mandala, topmost layer first — and that order is real: whichever you drew or placed most recently renders on top, regardless of whether it's a stroke, a shape, or a sprite, the same way layers work in a normal design tool.

9. Keyframe Animation

Shapes and sprites share the same animation system. Every animatable property — Scale, Rotation, Orbit, Opacity, plus position — has a ∿ button that opens a looping keyframe timeline for that property:

All keyframe animations loop continuously and play live on the canvas — including in Theater Mode and in GIF/WebP/video exports, which sample the exact same animation state frame-by-frame.

10. Trail Animation

Any drawn stroke can become a fading trail instead of rendering as a static line: a bright, comet-like segment sweeps continuously along the path and fades out behind itself, then loops. Two controls are available per stroke, right in the layers panel:

Trail-animated strokes keep their full gradient colouring (if any) while animating.

11. Effects

A global stack of post-processing effects, applied to the fully-rendered canvas every frame and during every export. Add as many instances as you like from the Effects panel, reorder them, toggle each on or off, and animate any of their animatable parameters with the same keyframe system as shapes and sprites:

12. Snapping

13. Canvas & Viewport

14. Multiple Mandalas

A single project can contain more than one mandala layered on the same canvas, each with its own axis count, rotation, mirror setting, strokes, shapes and sprites. Use the + button in the mandalas panel to add another, and the trash icon to delete the active one (the last remaining mandala can't be deleted).

15. Theater Mode

Theater Mode hides every toolbar and panel and centres the canvas full-screen for distraction-free viewing or presenting. A brief on-screen hint fades out after a few seconds; press Esc any time to exit back to the normal editor.

16. Exporting

All export options live under the Export menu in the toolbar:

Guides, selection handles and hover highlights are always hidden automatically during every export.

17. Saving & Loading Projects

Save writes the entire project — every mandala's strokes, shapes and sprites, all animation keyframes, palette images (embedded directly in the file), canvas size and background colour — to a single self-contained .json file with no external dependencies. Load reads one back exactly as it was, including every animation and layer setting.

18. Keyboard Shortcuts

KeyAction
BBrush tool
LLine tool
KLine Chain tool
SSelect tool
PStamp / Place tool
IEyedropper
CCircle shape tool
*Star shape tool
GPolygon shape tool
VPetal shape tool
ZBezier shape tool
WWing shape tool
TText tool
EscExit stamp mode → Select tool, last placed sprite selected
[ / ]Decrease / increase brush or stamp size
DeleteDelete the selected sprite or shape
/ Move the selection up/down through the layer stack
Ctrl/⌘ ZUndo
Ctrl/⌘ YRedo
Ctrl/⌘ SSave project
Ctrl/⌘ + / Zoom in / out
Ctrl/⌘ 0Fit canvas to screen
Space + dragPan canvas
ScrollPan canvas
Ctrl/⌘ + scrollZoom toward cursor
Middle-mouse dragPan canvas
Double-click backgroundFit canvas to screen
?Toggle in-app shortcut reference

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